Digital Game Based Learning

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Digital Game Based Learning

Hello this forum will allow user to track the progression of art asset being made for DGBL Promise games


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    Dr frankensteins Bed

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    Post by Admin Tue Nov 18, 2014 6:06 am

    Dr frankensteins Bed Bed_ov10
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    ssteinbach


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    Post by ssteinbach Tue Nov 18, 2014 5:46 pm

    here is the bed low poly,  how do you work around .02 k size images to upload?

    https://i.servimg.com/u/f59/19/06/21/30/bed14.gif
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    ssteinbach


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    Post by ssteinbach Wed Nov 19, 2014 2:53 am

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    Post by Admin Thu Nov 20, 2014 12:36 pm

    Hey Stephen its looking good man

    Answers to questions below:

    Need to camera match the reference more closely:
    -- No it looks good

    The graininess of the AO pass
    --might be from the samples size in max, but don't worry about it you can adjust it in photoshop

    The bed to highpoly
    -- no its ok,

    Problems with mental ray
    -- looks like its on the wrong uv set maybe? but don't worry about mental ray I would not use it, also don't worry about renders at all just look at it through the viewport

    does the bed frame need high poly normal details
    -- no it does not

    UV Uwrap
    -- looks ok, but did you uv the entire bed mattress, if so you should delete the polys covered by the blanket, and re-uv. This will save a ton of uv space

    Underneath connection and stand:
    -- it looks fine dont worry about it, I like how it sits on the ground now

    Deleted opposite side faces:
    -- please add them back in, we may/will use this in other games and it may not be in the same orientation. Only delete downward facing polys that no one could see no matter how the bed is rotated. but have them share uv space of what you already rendered

    looking good thanks man

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    ssteinbach


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    Post by ssteinbach Sun Nov 30, 2014 1:13 pm


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